Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Elders are incredibly powerful mages who represent the minotaur's goddess in the physical world, in addition they carry out her will. Their power comes from their incredible aura combined with the divine crystals which they wield. These crystals are very powerful and very different from the ones wielded by the Warlocks, as they can be used to summon and create different powers... they can even distort living beings. These powerful orcacles sacrificed their sight in order to gain the ability to see their goddess as she is invisible to most creatures. Although they cannot see through their eyes the can see through a newly acquired sense which is obtained through the ritual in which they lost their original sight.
Notas Especiales: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente. El ataque arcano de esta unidad inflige un tremendo daño a los no muertos y algo de daño a las criaturas vivas.
Procede de: | Warlock |
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Se convierte en: | |
Coste: | 70 |
PV: | 65 |
Movimiento: | 4 |
PX: | 150 |
Level: | 3 |
Alineamiento: | caótico |
ID | EoS Minotaur Elder |
Habilidades: | divine health |
bastón de impacto | 10 - 2 cuerpo a cuerpo | ||
aura blast arcano | 15 - 3 a distancia | mágico | |
bola de fuego de fuego | 12 - 3 a distancia | mágico |
Resistencias: | |
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de corte | -10% |
de penetración | 0% |
de impacto | 0% |
de fuego | 10% |
de frío | 10% |
arcano | -30% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 10% |
Aguas someras | 3 | 20% |
Aldea | 1 | 50% |
Arena | 2 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 1 | 50% |
Campo de setas | 2 | 40% |
Castillo | 1 | 50% |
Colinas | 1 | 40% |
Congelado | 2 | 20% |
Cueva | 1 | 40% |
Impenetrable | 99 | 20% |
Intransitable | 99 | 20% |
Llano | 1 | 30% |
Montañas | 1 | 50% |
Pantano | 3 | 20% |